Waiting for a Mate
Credits
One bloke made the game. These people made the things in it.
Car park: roads, buildings, trees and props by Kenney on City Kit Roads, Commercial and Suburban
The shopper by Kenney on Animated Characters 2
Converted from FBX; the run clip is slowed down to walk.
Press Start 2P (labels and buttons) by CodeMan38 on Google Fonts
VT323 (everything else you read) by Peter Hull on Google Fonts
Footsteps and taps by Kenney on Impact Sounds
Trimmed, mixed to mono and resampled; the shopper's footsteps are placed in the stereo field by the game.
Clicks and switches by Kenney on Interface Sounds
The typewriter blip by Kenney on Digital Audio
One tone, cut to 80 ms.
Draco mesh decoder by Google on google/draco, via three.js
The car-park ambience (wind, distant traffic, a 50 Hz hum), the crash, the siren and the window motor are synthesised for this project. The game is built on open-source software (three.js, Next.js, React, Tailwind CSS, shadcn/ui, Base UI, lucide, zustand, zod, howler and lil-gui), each under its own MIT or ISC licence.
Everything else, the code, the writing, the level, the icons and the look, is © 2026 Tony Gorgioski. All rights reserved.